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John Fragomeni, Global President, Digital Domain

“Working on award-winning projects like WandaVision, Lost in Space, Carnival Row and Loki was basically like making six to eight mini-films. We use the same tools on episodics that we use on features, and often the same team of artists. That has helped to accelerate our development on some of the tools we use, giving us the ability to handle the volume of work while still delivering quality.

“Some builds tend to lend themselves to features. For instance, the Free City game world we made for Free Guy or the 2.5 miles of New York City that we recreated for Spider-Man: No Way Home. But that doesn’t mean that you couldn’t do that for an episodic, given enough time and budget.

“One thing we are seeing more and more of on the episodic side is that the productions are coming to us with a detailed vision of what they want for the entire season. This helps us forecast schedules more finitely and identify breaking points when it comes to tight deadlines. From that, we can determine with the production where we can best serve the visuals, then coordinate with any other visual effects vendors the production may bring in. One of the more interesting by-products of the rise of elevated quality effects in episodics is that studios that used to compete for the same projects are now partners. As the demands for effects grow, we’ll probably see more groups involved.”


Link to view article: https://www.vfxvoice.com/the-rise-and-future-of-high-end-episodic-vfx/