How ‘Ready Player One’ Combined Virtual Production And Motion Capture Tools To Create Digital Characters
04.18.18
Much of Steven Spielberg’s Ready Player One is set in the Oasis, a virtual reality world full of digital avatars, game and film characters, and expansive cg environments. To produce that world, the director relied heavily on a virtual production methodology overseen by Digital Domain where actors were filmed in motion capture volumes and where shots could be designed and tweaked live with a simul-cam or ‘v-cam.’
Cartoon Brew: How ‘Ready Player One’ Combined Virtual Production And Motion Capture Tools To Create Digital Characters