For Companies at the Forefront, the Future is Real-Time
The art and technology of visual effects always seem to be changing, and one technology has brought about rapid change for the industry. That technology is ‘real-time’. For the most part, this means real-time rendering, particularly via game engines and the use of GPUs. Real-time rendering has been used for a great deal of virtual production, for anything from previs, set-scouting, live motion capture, simulcam work, compositing on set, in-camera visual effects, to actual final frame rendering. Some of the many benefits of real-time include instant or faster feedback to cast and crew, and the pushing of more key decisions into pre-production and shooting instead of post.