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Morbius

Release Date: 04/01/2022

Visualization Supervisor: Scott Meadows

Previsualization Supervisor: Matt McClurg

Postvisualization Supervisor: Chris Staehler

THE SYNOPSIS

To complete the final sequence in Morbius, Digital Domain also employed virtual production to unite the filmmakers, despite being physically separated. With the general look of the final scene complete, Digital Domain took the CG assets, including the complete environments, and loaded it into Unreal Engine. Using a custom internal pipeline, the VFX team was then able to grant the filmmakers — including the film’s director — the ability to scout the virtual set in VR. Live sessions were conducted at Digital Domain’s mocap stage in LA, with a performer acting as a stand in. Their body capture, along with virtual camera data, were then streamed into Unreal Engine while Espinosa directed remotely. The filmmakers could then examine the scene from multiple views, select camera angles and block out key moments before shooting, allowing for several iterations in a short amount of time. The data was then passed from Digital Domain’s visualization team to the VFX team, and from there they became the final shots in the movie.